Deep Cross Gaming
PCS · LCP · MSI
Deep Cross Gaming has 304 recorded games in major leagues, for a 54.6% win rate. Competitions: PCS, LCP, MSI. Data current as of September 21, 2026.
Rating history
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Drag on the chart to zoom. One point per series. Long ranges are downsampled (shape preserved).
Key facts
The figures worth remembering, read straight from the data — no editorial picking.
- Ranked #36 in the 2026 world ranking with a score of 1467, among 48 rated teams (all seasons combined: #37, 1500).
- Overall record: 166 wins and 138 losses, a 54.6% win rate.
- Marked side split: 60.6% on blue against 49.7% on red.
- In playoffs: 48.2% over 112 games, against 58.3% in regular season.
- Signature pick: Blitzcrank, played 3.66× more often than its leagues' average (13 games, 46.2%).
- Most profitable champion: Gwen, 80% over 15 games.
- Most frequent opponent: CTBC Flying Oyster, 33 meetings for 36.4% wins.
- Its games run 2.4 min shorter than the dataset average (31m 27s).
- Best run: 9 straight wins, from February 18, 2024 to March 11, 2024.
- A pool of 133 different champions across 304 games.
- Ideal five filled at 5/5 roles — highest career rating:
Hanabi (1581, #—).
Current five · 2026
Objectives · 2026
Share of each objective taken this season, against opponents.
| Games | Gold | Kills | Towers | Dragons | Barons |
|---|---|---|---|---|---|
| 99 | 50% | 49% | 49% | 54% | 50% |
Signature picks · 2026
Champions this team picked more often than its leagues in 2026.
Career ideal five
Best career-rated player to have worn the jersey at each role, among those with 20+ games for the club. One slot, one name.
At their peak
Seasons where a player of this club most outclassed his role (gold vs opponent, normalised to his era). The career rating does not move year to year — this does.
| Player | Season | Role | Edge | Games | Rating |
|---|---|---|---|---|---|
| 2024 | Support | +1.20 σ | 77 | 1513Active #118 · #25 Support | |
| 2022 | Top | +1.01 σ | 62 | 1475 | |
| 2023 | Top | +0.70 σ | 56 | 1581 | |
| 2022 | Bot | +0.59 σ | 62 | 1516 | |
| 2022 | Support | +0.56 σ | 62 | 1539Active #72 · #13 Support | |
| 2024 | Top | +0.49 σ | 77 | 1484 | |
| 2023 | Support | +0.48 σ | 50 | 1513Active #118 · #25 Support | |
| 2022 | Jungle | +0.41 σ | 62 | 1527 |
Season by season
One line per season: volume, results, and how the team's standing moved.
| Year | Games | Wins | Win rate |
|---|---|---|---|
| 2026 | 99 | 49 | 49.5% |
| 2025 | 10 | 9 | 90% |
| 2024 | 77 | 41 | 53.2% |
| 2023 | 56 | 29 | 51.8% |
| 2022 | 62 | 38 | 61.3% |
Objective control
Share of each objective the team took, against its opponents. Above 50% means it won that battle more often than not. Only objectives actually recorded appear — void grubs did not exist before 2024.
| Season | Games | Gold | Kills | Towers | Dragons | Barons | Heralds | Grubs | Inhibitors |
|---|---|---|---|---|---|---|---|---|---|
| 2026 | 99 | 50% | 49% | 49% | 54% | 50% | 45% | 56% | 50% |
| 2025 | 10 | 55% | 67% | 77% | 69% | 88% | 60% | 80% | 90% |
| 2024 | 77 | 51% | 50% | 53% | 60% | 50% | 43% | 55% | 53% |
| 2023 | 56 | 51% | 52% | 56% | 54% | 57% | 52% | — | 54% |
| 2022 | 62 | 52% | 56% | 57% | 58% | 56% | 57% | — | 60% |
Career signature picks
All-time: champions the team picks more often than its leagues' average. A ratio of 2 means twice as often.
| Champion | Games | Share of drafts | Ratio vs league | Win rate |
|---|---|---|---|---|
| 13 | 4.3% | 3.66× | 46.2% | |
| 12 | 3.9% | 2.77× | 33.3% | |
| 15 | 4.9% | 2.68× | 60% | |
| 10 | 3.3% | 2.44× | 70% | |
| 30 | 9.9% | 2.35× | 60% | |
| 10 | 3.3% | 2.23× | 70% | |
| 19 | 6.3% | 2.17× | 57.9% | |
| 25 | 8.2% | 1.99× | 40% | |
| 34 | 11.2% | 1.96× | 52.9% | |
| 34 | 11.2% | 1.87× | 61.8% |
Pool by role
The champion pool by role: breadth tells you how readable a team is in draft.
Head-to-head
Head-to-head record against the opponents met most often.
Most frequent opponents
| Team | Games | WR |
|---|---|---|
| 33 | 36.4% | |
| 28 | 21.4% | |
| 27 | 55.6% | |
| 22 | 54.5% | |
| 22 | 31.8% | |
| 21 | 42.9% | |
| 21 | 52.4% | |
| 20 | 55% | |
| 17 | 70.6% | |
| 15 | 80% | |
| 11 | 45.5% | |
| 10 | 80% |
Streaks and records
Longest consecutive runs of wins and losses, with the dates that bound them. Long runs come as much from schedule as from form.
| Record | Value |
|---|---|
| Longest win streak | 9 · February 18, 2024 → March 11, 2024 |
| Longest loss streak | 11 · June 7, 2026 → July 30, 2026 |
| Average game length | 31m 27s |
Recent games
| Date | Opponent | Result |
|---|---|---|
| August 13, 2026 | Loss | |
| August 13, 2026 | Loss | |
| August 13, 2026 | Loss | |
| August 13, 2026 | Win | |
| August 13, 2026 | Loss | |
| August 13, 2026 | Win | |
| August 8, 2026 | Loss | |
| August 8, 2026 | Loss | |
| August 8, 2026 | Win | |
| August 8, 2026 | Loss | |
| August 8, 2026 | Win | |
| August 1, 2026 | Win |