2026 world ranking
The same method, recomputed from 2026 only: every team restarts at 1500 on 1 January, so this reads the current season rather than a career. Data current as of August 6, 2026.
ranked teams51
Games1,706
Leagues5
- 2LY LYON (2024 American Team) 1656
- 1BG Bilibili Gaming 1664
- 3T1 T1 1655
World ranking
Score first: it blends a team's own rating with its league's. The two components are shown next to it.
| # | Team | Score | Team rating | League rating | Peak | Games | Win rate | Intl. games |
|---|---|---|---|---|---|---|---|---|
| 1 | BGBilibili Gaming | 1664 | 1708 | LPL (Chine) 1533 | 1775 | 142 | 71.8% | 32 |
| 2 | LYLYON (2024 American Team) | 1656 | 1708 | LCS (Amérique du Nord) 1499 | 1723 | 84 | 65.5% | 29 |
| 3 | T1T1 | 1655 | 1691 | LCK (Corée) 1545 | 1753 | 99 | 67.7% | 21 |
| 4 | HLHanwha Life Esports | 1634 | 1664 | LCK (Corée) 1545 | 1746 | 90 | 62.2% | 20 |
| 5 | GEGen.G | 1628 | 1656 | LCK (Corée) 1545 | 1705 | 85 | 74.1% | 9 |
| 6 | KCKarmine Corp | 1609 | 1648 | LEC (Europe) 1492 | 1657 | 93 | 64.5% | 9 |
| 7 | GEG2 Esports | 1606 | 1644 | LEC (Europe) 1492 | 1701 | 99 | 63.6% | 31 |
| 8 | ALAnyone's Legend | 1600 | 1622 | LPL (Chine) 1533 | 1622 | 100 | 61% | 0 |
| 9 | TLTeam Liquid | 1592 | 1623 | LCS (Amérique du Nord) 1499 | 1623 | 67 | 59.7% | 12 |
| 10 | TSTeam Secret Whales | 1584 | 1635 | LCP (Pacifique) 1431 | 1641 | 80 | 68.8% | 16 |
| 11 | KRKT Rolster | 1583 | 1595 | LCK (Corée) 1545 | 1611 | 71 | 54.9% | 0 |
| 12 | TETop Esports | 1580 | 1595 | LPL (Chine) 1533 | 1639 | 109 | 56% | 9 |
| 13 | DKDplus Kia | 1562 | 1567 | LCK (Corée) 1545 | 1592 | 90 | 54.4% | 0 |
| 14 | TWTeam WE | 1547 | 1552 | LPL (Chine) 1533 | 1562 | 98 | 39.8% | 0 |
| 15 | NINinjas in Pyjamas.CN | 1540 | 1543 | LPL (Chine) 1533 | 1569 | 71 | 53.5% | 0 |
| 16 | FLFlyQuest | 1525 | 1533 | LCS (Amérique du Nord) 1499 | 1558 | 49 | 49% | 0 |
| 17 | MKMovistar KOI | 1520 | 1530 | LEC (Europe) 1492 | 1644 | 71 | 53.5% | 0 |
| 18 | TVTeam Vitality | 1512 | 1518 | LEC (Europe) 1492 | 1602 | 57 | 54.4% | 0 |
| 19 | CLCloud9 | 1512 | 1516 | LCS (Amérique du Nord) 1499 | 1633 | 51 | 62.7% | 0 |
| 20 | JGJD Gaming | 1507 | 1498 | LPL (Chine) 1533 | 1589 | 124 | 50% | 13 |
| 21 | IGInvictus Gaming | 1502 | 1492 | LPL (Chine) 1533 | 1528 | 86 | 39.5% | 0 |
| 22 | NVNatus Vincere | 1499 | 1501 | LEC (Europe) 1492 | 1554 | 49 | 51% | 0 |
| 23 | GIGIANTX | 1492 | 1492 | LEC (Europe) 1492 | 1547 | 53 | 47.2% | 0 |
| 24 | GEGAM Esports | 1492 | 1512 | LCP (Pacifique) 1431 | 1575 | 57 | 54.4% | 0 |
| 25 | MEMVK Esports | 1489 | 1509 | LCP (Pacifique) 1431 | 1540 | 53 | 49.1% | 0 |
| 26 | DRDRX | 1488 | 1469 | LCK (Corée) 1545 | 1517 | 33 | 45.5% | 0 |
| 27 | TGThunderTalk Gaming | 1487 | 1471 | LPL (Chine) 1533 | 1516 | 58 | 36.2% | 0 |
| 28 | KDKiwoom DRX | 1485 | 1465 | LCK (Corée) 1545 | 1496 | 51 | 39.2% | 0 |
| 29 | FNFnatic | 1485 | 1482 | LEC (Europe) 1492 | 1526 | 41 | 39% | 0 |
| 30 | WGWeibo Gaming | 1483 | 1467 | LPL (Chine) 1533 | 1549 | 89 | 46.1% | 0 |
| 31 | BFBNK FEARX | 1482 | 1461 | LCK (Corée) 1545 | 1600 | 88 | 45.5% | 11 |
| 32 | LELNG Esports | 1480 | 1463 | LPL (Chine) 1533 | 1597 | 43 | 62.8% | 0 |
| 33 | UPUltra Prime | 1478 | 1460 | LPL (Chine) 1533 | 1500 | 25 | 36% | 0 |
| 34 | SESentinels | 1475 | 1467 | LCS (Amérique du Nord) 1499 | 1532 | 46 | 43.5% | 0 |
| 35 | LGLGD Gaming | 1474 | 1455 | LPL (Chine) 1533 | 1530 | 60 | 41.7% | 0 |
| 36 | DCDeep Cross Gaming | 1471 | 1484 | LCP (Pacifique) 1431 | 1602 | 88 | 51.1% | 6 |
| 37 | CFCTBC Flying Oyster | 1470 | 1483 | LCP (Pacifique) 1431 | 1546 | 52 | 42.3% | 0 |
| 38 | SGSK Gaming | 1459 | 1448 | LEC (Europe) 1492 | 1501 | 37 | 32.4% | 0 |
| 39 | NRNongshim RedForce | 1456 | 1426 | LCK (Corée) 1545 | 1508 | 70 | 37.1% | 0 |
| 40 | HBHANJIN BRION | 1446 | 1413 | LCK (Corée) 1545 | 1530 | 52 | 38.5% | 0 |
| 41 | SHShifters | 1444 | 1427 | LEC (Europe) 1492 | 1515 | 38 | 31.6% | 0 |
| 42 | OMOh My God | 1437 | 1405 | LPL (Chine) 1533 | 1528 | 34 | 35.3% | 0 |
| 43 | SRShopify Rebellion | 1435 | 1413 | LCS (Amérique du Nord) 1499 | 1488 | 28 | 25% | 0 |
| 44 | EGEDward Gaming | 1431 | 1398 | LPL (Chine) 1533 | 1541 | 57 | 36.8% | 0 |
| 45 | GZGround Zero Gaming | 1422 | 1419 | LCP (Pacifique) 1431 | 1529 | 56 | 41.1% | 0 |
| 46 | DIDignitas | 1413 | 1384 | LCS (Amérique du Nord) 1499 | 1488 | 30 | 23.3% | 0 |
| 47 | DIDisguised | 1407 | 1377 | LCS (Amérique du Nord) 1499 | 1531 | 36 | 30.6% | 0 |
| 48 | FSFukuoka SoftBank HAWKS gaming | 1400 | 1389 | LCP (Pacifique) 1431 | 1567 | 60 | 43.3% | 0 |
| 49 | THTeam Heretics | 1386 | 1351 | LEC (Europe) 1492 | 1513 | 40 | 25% | 0 |
| 50 | DFDetonatioN FocusMe | 1381 | 1364 | LCP (Pacifique) 1431 | 1486 | 40 | 17.5% | 0 |
| 51 | DSDN SOOPers | 1364 | 1304 | LCK (Corée) 1545 | 1513 | 77 | 26% | 0 |
League ratings
A league rating only moves when two regions actually meet, at Worlds, MSI or First Stand.
| # | Leagues | Rating |
|---|---|---|
| 1 | LCK (Corée) | 1545 |
| 2 | LPL (Chine) | 1533 |
| 3 | LCS (Amérique du Nord) | 1499 |
| 4 | LEC (Europe) | 1492 |
| 5 | LCP (Pacifique) | 1431 |
How it is computed
Every setting below is measured, not chosen by feel. The protocol is stated with the figures.
- Every team starts at 1500. Each game moves both ratings by the standard Elo formula.
- The K factor is 26 domestically and 30 at Worlds, MSI and First Stand: those are the only games that actually compare two regions.
- At each year boundary, ratings regress 10% toward 1500, to account for roster turnover between seasons.
- Blue side wins slightly more often than red, so blue is credited 20 rating points before each game — otherwise that edge would be charged to the team. A 300-point gap means a one-in-ten chance of losing; the chess value of 400 predicts worse here.
- A team that never leaves its region is only calibrated against its neighbours. Its final score therefore blends its own rating with its league's, at 25%. That league rating only moves on inter-region games. Without the blend, international matches are predicted correctly 61.5% of the time; with it, 65.1%.
- Only teams with at least 40 recorded games and recent activity are listed.
- None of these settings were picked by eye. They come from a search run on the 2022–2024 seasons, then checked against 4,334 games from 2025 onwards that the search never saw: the favourite wins 65.0% of them.
Known limits
What this ranking cannot tell you. Worth reading before quoting it.
- A region that rarely plays internationally is poorly calibrated: its teams are rated mostly against each other. Check the "Intl. games" column before comparing across regions.
- A roster change is invisible to the model. Only the yearly regression accounts for it, crudely.
- This is not an official ranking. Riot publishes its own, the Global Power Rankings, which blend a team rating with a league rating the same way — at 20% — for a stated 65% accuracy.