MGN Vikings Esports
LCP
MGN Vikings Esports has 80 recorded games in major leagues, for a 57.5% win rate. Competitions: LCP. Data current as of September 21, 2026.
Rating history
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Drag on the chart to zoom. One point per series. Long ranges are downsampled (shape preserved).
Key facts
The figures worth remembering, read straight from the data — no editorial picking.
- Overall record: 46 wins and 34 losses, a 57.5% win rate.
- Marked side split: 64.9% on blue against 51.2% on red.
- In playoffs: 56% over 25 games, against 58.2% in regular season.
- Signature pick: Hwei, played 5.67× more often than its leagues' average (13 games, 69.2%).
- Most profitable champion: Hwei, 69.2% over 13 games.
- Most frequent opponent: TALON, 14 meetings for 42.9% wins.
- Its games run 1.1 min shorter than the dataset average (32m 47s).
- Best run: 7 straight wins, from January 19, 2025 to February 8, 2025.
- A pool of 82 different champions across 80 games.
- Ideal five filled at 5/5 roles — highest career rating:
Gury (1522, #95 · Jungle #22).
Current five · 2026
Career ideal five
Best career-rated player to have worn the jersey at each role, among those with 20+ games for the club. One slot, one name.
At their peak
Seasons where a player of this club most outclassed his role (gold vs opponent, normalised to his era). The career rating does not move year to year — this does.
| Player | Season | Role | Edge | Games | Rating |
|---|---|---|---|---|---|
| 2025 | Jungle | +0.96 σ | 80 | 1522Active #95 · #22 Jungle | |
| 2025 | Top | +0.63 σ | 80 | 1499Active #192 · #38 Top | |
| 2025 | Mid | +0.46 σ | 80 | 1494Active #270 · #49 Mid | |
| 2025 | Support | +0.39 σ | 80 | 1503Active #158 · #33 Support | |
| 2025 | Bot | +0.28 σ | 58 | 1495Active #254 · #51 Bot | |
| Sty1e | 2025 | Bot | +0.01 σ | 22 | 1491 |
Season by season
One line per season: volume, results, and how the team's standing moved.
| Year | Games | Wins | Win rate |
|---|---|---|---|
| 2025 | 80 | 46 | 57.5% |
Objective control
Share of each objective the team took, against its opponents. Above 50% means it won that battle more often than not. Only objectives actually recorded appear — void grubs did not exist before 2024.
| Season | Games | Gold | Kills | Towers | Dragons | Barons | Heralds | Grubs | Inhibitors |
|---|---|---|---|---|---|---|---|---|---|
| 2025 | 80 | 51% | 52% | 55% | 55% | 53% | 50% | 49% | 57% |
Career signature picks
All-time: champions the team picks more often than its leagues' average. A ratio of 2 means twice as often.
Pool by role
The champion pool by role: breadth tells you how readable a team is in draft.
Head-to-head
Head-to-head record against the opponents met most often.
Most frequent opponents
| Team | Games | WR |
|---|---|---|
| TATALON | 14 | 42.9% |
| 12 | 25% | |
| 11 | 36.4% | |
| 11 | 81.8% | |
| 8 | 62.5% | |
| 8 | 100% | |
| 8 | 75% | |
| 4 | 50% | |
| SDSaigon Dino | 4 | 75% |
Streaks and records
Longest consecutive runs of wins and losses, with the dates that bound them. Long runs come as much from schedule as from form.
| Record | Value |
|---|---|
| Longest win streak | 7 · January 19, 2025 → February 8, 2025 |
| Longest loss streak | 3 · February 21, 2025 → February 22, 2025 |
| Average game length | 32m 47s |
Recent games
| Date | Opponent | Result |
|---|---|---|
| October 4, 2025 | SDSaigon Dino | Win |
| October 4, 2025 | SDSaigon Dino | Win |
| October 4, 2025 | SDSaigon Dino | Win |
| October 4, 2025 | SDSaigon Dino | Loss |
| September 12, 2025 | Loss | |
| September 12, 2025 | Loss | |
| September 12, 2025 | Win | |
| September 12, 2025 | Loss | |
| September 7, 2025 | Win | |
| September 7, 2025 | Loss | |
| September 7, 2025 | Win | |
| September 7, 2025 | Win |