Energy Pacemaker.All
LPL
Energy Pacemaker.All has 46 recorded games in major leagues, for a 37% win rate. Competitions: LPL. Data current as of September 21, 2026.
Rating history
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Drag on the chart to zoom. One point per series. Long ranges are downsampled (shape preserved).
Key facts
The figures worth remembering, read straight from the data — no editorial picking.
- Overall record: 17 wins and 29 losses, a 37% win rate.
- Signature pick: Poppy, played 7.53× more often than its leagues' average (13 games, 30.8%).
- A pool of 40 different champions across 46 games.
- Ideal five filled at 5/5 roles — highest career rating: Moon (Gu Yue-Ze-Yu) (1497, #—).
Current five · 2026
-
Top
GimGoon
1484
- Jungle Crisis 1487
-
Mid
Republic
1488
- Bot Moon (Gu Yue-Ze-Yu) 1497
-
Support
Soul (Zhou Feng)
1501
Career ideal five
Best career-rated player to have worn the jersey at each role, among those with 20+ games for the club. One slot, one name.
-
Top
GimGoon
1484
- Jungle Crisis 1487
-
Mid
Republic
1488
- Bot Moon (Gu Yue-Ze-Yu) 1497
-
Support
JieZou
1491
At their peak
Seasons where a player of this club most outclassed his role (gold vs opponent, normalised to his era). The career rating does not move year to year — this does.
Season by season
One line per season: volume, results, and how the team's standing moved.
| Year | Games | Wins | Win rate |
|---|---|---|---|
| 2016 | 46 | 17 | 37% |
Objective control
Share of each objective the team took, against its opponents. Above 50% means it won that battle more often than not. Only objectives actually recorded appear — void grubs did not exist before 2024.
| Season | Games | Gold | Kills | Towers | Dragons | Barons |
|---|---|---|---|---|---|---|
| 2016 | 46 | 49% | 50% | 48% | 44% | 37% |
Career signature picks
All-time: champions the team picks more often than its leagues' average. A ratio of 2 means twice as often.
Pool by role
The champion pool by role: breadth tells you how readable a team is in draft.
Head-to-head
Head-to-head record against the opponents met most often.
Most frequent opponents
| Team | Games | WR |
|---|---|---|
| 6 | 33.3% | |
| SESnake Esports | 6 | 33.3% |
| 6 | 16.7% | |
| 5 | 40% | |
| 5 | 20% | |
| 4 | 100% | |
| MGMF Gaming | 4 | 75% |
| 2 | 100% | |
| 2 | 0% | |
| 2 | 0% | |
| 2 | 0% | |
| 2 | 0% |
Streaks and records
Longest consecutive runs of wins and losses, with the dates that bound them. Long runs come as much from schedule as from form.
| Record | Value |
|---|---|
| Longest win streak | 3 · March 31, 2016 → April 2, 2016 |
| Longest loss streak | 9 · February 28, 2016 → March 25, 2016 |
| Average game length | 34m 02s |
Recent games
| Date | Opponent | Result |
|---|---|---|
| April 16, 2016 | MGMF Gaming | Win |
| April 16, 2016 | MGMF Gaming | Loss |
| April 16, 2016 | MGMF Gaming | Win |
| April 16, 2016 | MGMF Gaming | Win |
| April 15, 2016 | Loss | |
| April 15, 2016 | Loss | |
| April 15, 2016 | Loss | |
| April 10, 2016 | Win | |
| April 10, 2016 | Win | |
| April 2, 2016 | SESnake Esports | Loss |
| April 2, 2016 | SESnake Esports | Loss |
| April 2, 2016 | SESnake Esports | Win |