Midnight Sun Esports
LMS
Midnight Sun Esports has 112 recorded games in major leagues, for a 38.4% win rate. Competitions: LMS. Data current as of September 21, 2026.
Rating history
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Drag on the chart to zoom. One point per series. Long ranges are downsampled (shape preserved).
Key facts
The figures worth remembering, read straight from the data — no editorial picking.
- Overall record: 43 wins and 69 losses, a 38.4% win rate.
- Signature pick: Annie, played 5.88× more often than its leagues' average (11 games, 45.5%).
- Most profitable champion: Kassadin, 73.3% over 15 games.
- Most frequent opponent: Hong Kong Esports, 19 meetings for 31.6% wins.
- Its games run 2.9 min longer than the dataset average (36m 44s).
- Best run: 6 straight wins, from March 20, 2015 to May 20, 2015.
- A pool of 72 different champions across 112 games.
- Ideal five filled at 5/5 roles — highest career rating:
Kaiwing (1550, #60 · Support #10).
Current five · 2026
Career ideal five
Best career-rated player to have worn the jersey at each role, among those with 20+ games for the club. One slot, one name.
At their peak
Seasons where a player of this club most outclassed his role (gold vs opponent, normalised to his era). The career rating does not move year to year — this does.
Season by season
One line per season: volume, results, and how the team's standing moved.
| Year | Games | Wins | Win rate |
|---|---|---|---|
| 2016 | 56 | 20 | 35.7% |
| 2015 | 56 | 23 | 41.1% |
Objective control
Share of each objective the team took, against its opponents. Above 50% means it won that battle more often than not. Only objectives actually recorded appear — void grubs did not exist before 2024.
| Season | Games | Gold | Kills | Towers | Dragons | Barons | Heralds |
|---|---|---|---|---|---|---|---|
| 2016 | 56 | 49% | 42% | 43% | 44% | 41% | 35% |
| 2015 | 56 | 49% | 48% | 47% | 45% | 38% | — |
Career signature picks
All-time: champions the team picks more often than its leagues' average. A ratio of 2 means twice as often.
Pool by role
The champion pool by role: breadth tells you how readable a team is in draft.
Head-to-head
Head-to-head record against the opponents met most often.
Most frequent opponents
| Team | Games | WR |
|---|---|---|
| 19 | 31.6% | |
| 15 | 13.3% | |
| 12 | 8.3% | |
| 12 | 50% | |
| 11 | 27.3% | |
| EGeXtreme Gamers | 8 | 50% |
| 7 | 42.9% | |
| ASAssassin Sniper | 4 | 50% |
| CECougar E-Sport | 4 | 100% |
| TMTeam Mist | 4 | 100% |
| 4 | 0% | |
| YFyoe Flash Wolves | 3 | 0% |
Streaks and records
Longest consecutive runs of wins and losses, with the dates that bound them. Long runs come as much from schedule as from form.
| Record | Value |
|---|---|
| Longest win streak | 6 · March 20, 2015 → May 20, 2015 |
| Longest loss streak | 6 · January 16, 2016 → February 3, 2016 |
| Average game length | 36m 44s |
Recent games
| Date | Opponent | Result |
|---|---|---|
| August 6, 2016 | Loss | |
| August 6, 2016 | Win | |
| August 5, 2016 | EGeXtreme Gamers | Loss |
| August 5, 2016 | EGeXtreme Gamers | Loss |
| July 31, 2016 | Loss | |
| July 31, 2016 | Loss | |
| July 29, 2016 | Win | |
| July 29, 2016 | Loss | |
| July 24, 2016 | Win | |
| July 24, 2016 | Loss | |
| July 22, 2016 | Loss | |
| July 22, 2016 | Loss |