Team Curse
NA LCS
Team Curse has 145 recorded games in major leagues, for a 47.6% win rate. Competitions: NA LCS. Data current as of September 21, 2026.
Rating history
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Drag on the chart to zoom. One point per series. Long ranges are downsampled (shape preserved).
Key facts
The figures worth remembering, read straight from the data — no editorial picking.
- Overall record: 69 wins and 76 losses, a 47.6% win rate.
- Marked side split: 57.5% on blue against 37.5% on red.
- In playoffs: 34.5% over 29 games, against 50.9% in regular season.
- Signature pick: Yasuo, played 6.07× more often than its leagues' average (18 games, 50%).
- Most profitable champion: Jarvan IV, 72.2% over 18 games.
- Most frequent opponent: Counter Logic Gaming, 23 meetings for 52.2% wins.
- Its games run 3.9 min longer than the dataset average (37m 46s).
- Best run: 8 straight wins, from February 7, 2013 to February 27, 2013.
- A pool of 90 different champions across 145 games.
- Ideal five filled at 5/5 roles — highest career rating:
Xpecial (1538, #—).
Current five · 2026
-
Top
Quas
1473
-
Jungle
IWDominate
1498
-
Mid
Voyboy
1504
-
Bot
Cop
1488
-
Support
Xpecial
1538
Career ideal five
Best career-rated player to have worn the jersey at each role, among those with 20+ games for the club. One slot, one name.
-
Top
Quas
1473
-
Jungle
Saintvicious
1513
-
Mid
Voyboy
1504
-
Bot
Cop
1488
-
Support
Xpecial
1538
At their peak
Seasons where a player of this club most outclassed his role (gold vs opponent, normalised to his era). The career rating does not move year to year — this does.
| Player | Season | Role | Edge | Games | Rating |
|---|---|---|---|---|---|
| Elementz | 2013 | Support | +0.89 σ | 28 | 1519 |
| 2013 | Top | +0.89 σ | 71 | 1504 | |
| 2013 | Jungle | +0.57 σ | 67 | 1513 | |
| 2014 | Support | +0.25 σ | 73 | 1538 | |
| 2013 | Bot | +0.04 σ | 71 | 1488 | |
| 2013 | Mid | -0.01 σ | 67 | 1487 | |
| 2014 | Jungle | -0.29 σ | 74 | 1498 | |
| 2014 | Top | -0.47 σ | 74 | 1473 |
Season by season
One line per season: volume, results, and how the team's standing moved.
| Year | Games | Wins | Win rate |
|---|---|---|---|
| 2014 | 74 | 31 | 41.9% |
| 2013 | 71 | 38 | 53.5% |
Objective control
Share of each objective the team took, against its opponents. Above 50% means it won that battle more often than not. Only objectives actually recorded appear — void grubs did not exist before 2024.
| Season | Games | Gold | Kills | Towers | Dragons | Barons |
|---|---|---|---|---|---|---|
| 2014 | 74 | 49% | 47% | 46% | 47% | 44% |
| 2013 | 71 | 51% | 53% | — | — | — |
Career signature picks
All-time: champions the team picks more often than its leagues' average. A ratio of 2 means twice as often.
Pool by role
The champion pool by role: breadth tells you how readable a team is in draft.
Head-to-head
Head-to-head record against the opponents met most often.
Most frequent opponents
| Team | Games | WR |
|---|---|---|
| 23 | 52.2% | |
| 22 | 63.6% | |
| 17 | 5.9% | |
| 16 | 25% | |
| 11 | 36.4% | |
| 9 | 55.6% | |
| CGcompLexity Gaming | 8 | 50% |
| 8 | 75% | |
| EGEvil Geniuses.NA | 8 | 25% |
| GGGood Game University | 7 | 57.1% |
| TMTeam MRN | 4 | 100% |
| VEVelocity eSports | 4 | 75% |
Streaks and records
Longest consecutive runs of wins and losses, with the dates that bound them. Long runs come as much from schedule as from form.
| Record | Value |
|---|---|
| Longest win streak | 8 · February 7, 2013 → February 27, 2013 |
| Longest loss streak | 7 · April 19, 2014 → May 25, 2014 |
| Average game length | 37m 46s |
Recent games
| Date | Opponent | Result |
|---|---|---|
| August 31, 2014 | Loss | |
| August 31, 2014 | Loss | |
| August 31, 2014 | Loss | |
| August 31, 2014 | Win | |
| August 31, 2014 | Win | |
| August 31, 2014 | Loss | |
| August 31, 2014 | Loss | |
| August 31, 2014 | Loss | |
| August 24, 2014 | Win | |
| August 24, 2014 | Win | |
| August 24, 2014 | Win | |
| August 3, 2014 | Win |