World ranking of pro League of Legends teams
A rating of the 53 active teams of the major leagues, computed from every game in the dataset. No public API publishes a world team ranking, so this one is derived from results. Data current as of August 6, 2026.
ranked teams53
Games29,376
Leagues12
World ranking
| # | Team | Score | Team rating | League rating | Peak | Games | Win rate | Intl. games |
|---|---|---|---|---|---|---|---|---|
| 1 | Bilibili Gaming | 1746 | 1798 | LPL (Chine) 1587 | 1877 | 1,058 | 59.5% | 147 |
| 2 | Gen.G | 1735 | 1776 | LCK (Corée) 1612 | 1929 | 995 | 68.3% | 158 |
| 3 | T1 | 1734 | 1775 | LCK (Corée) 1612 | 1877 | 949 | 65.2% | 220 |
| 4 | Hanwha Life Esports | 1729 | 1768 | LCK (Corée) 1612 | 1850 | 915 | 52% | 95 |
| 5 | LYON (2024 American Team) | 1709 | 1770 | LCS (Amérique du Nord) 1529 | 1782 | 117 | 56.4% | 29 |
| 6 | KT Rolster | 1686 | 1710 | LCK (Corée) 1612 | 1848 | 1,236 | 54.5% | 81 |
| 7 | Anyone's Legend | 1681 | 1713 | LPL (Chine) 1587 | 1844 | 516 | 52.7% | 31 |
| 8 | Dplus Kia | 1672 | 1691 | LCK (Corée) 1612 | 1701 | 429 | 55.2% | 29 |
| 9 | G2 Esports | 1661 | 1710 | LEC (Europe) 1514 | 1819 | 1,007 | 64.9% | 257 |
| 10 | Karmine Corp | 1655 | 1702 | LEC (Europe) 1514 | 1717 | 240 | 57.5% | 28 |
| 11 | Top Esports | 1653 | 1675 | LPL (Chine) 1587 | 1814 | 892 | 62.4% | 95 |
| 12 | Team Liquid | 1637 | 1673 | LCS (Amérique du Nord) 1529 | 1733 | 921 | 56.1% | 116 |
| 13 | Team Secret Whales | 1628 | 1695 | LCP (Pacifique) 1425 | 1700 | 158 | 62% | 22 |
| 14 | Team WE | 1624 | 1636 | LPL (Chine) 1587 | 1766 | 1,327 | 48.8% | 61 |
| 15 | Ninjas in Pyjamas.CN | 1619 | 1630 | LPL (Chine) 1587 | 1670 | 378 | 48.1% | 5 |
| 16 | Invictus Gaming | 1587 | 1587 | LPL (Chine) 1587 | 1825 | 1,347 | 53.5% | 117 |
| 17 | JD Gaming | 1587 | 1587 | LPL (Chine) 1587 | 1854 | 1,048 | 59.3% | 93 |
| 18 | BNK FEARX | 1577 | 1566 | LCK (Corée) 1612 | 1716 | 241 | 43.2% | 14 |
| 19 | Weibo Gaming | 1571 | 1566 | LPL (Chine) 1587 | 1729 | 570 | 51.9% | 56 |
| 20 | FlyQuest | 1570 | 1584 | LCS (Amérique du Nord) 1529 | 1785 | 655 | 50.8% | 58 |
| 21 | Movistar KOI | 1561 | 1577 | LEC (Europe) 1514 | 1692 | 174 | 53.4% | 18 |
| 22 | Kiwoom DRX | 1560 | 1543 | LCK (Corée) 1612 | 1582 | 49 | 36.7% | 0 |
| 23 | Cloud9 | 1550 | 1557 | LCS (Amérique du Nord) 1529 | 1776 | 1,032 | 63.3% | 160 |
| 24 | Team Vitality | 1547 | 1558 | LEC (Europe) 1514 | 1670 | 550 | 44.9% | 6 |
| 25 | Nongshim RedForce | 1544 | 1521 | LCK (Corée) 1612 | 1656 | 546 | 36.8% | 3 |
| 26 | DRX | 1534 | 1508 | LCK (Corée) 1612 | 1782 | 593 | 41.1% | 48 |
| 27 | ThunderTalk Gaming | 1531 | 1513 | LPL (Chine) 1587 | 1658 | 466 | 37.3% | 0 |
| 28 | HANJIN BRION | 1531 | 1504 | LCK (Corée) 1612 | 1602 | 52 | 38.5% | 0 |
| 29 | Natus Vincere | 1525 | 1529 | LEC (Europe) 1514 | 1546 | 60 | 43.3% | 0 |
| 30 | LGD Gaming | 1523 | 1502 | LPL (Chine) 1587 | 1699 | 1,078 | 43% | 38 |
| 31 | GAM Esports | 1523 | 1555 | LCP (Pacifique) 1425 | 1658 | 202 | 48.5% | 66 |
| 32 | CTBC Flying Oyster | 1521 | 1538 | PCS (Pacifique) 1471 | 1816 | 398 | 61.1% | 51 |
| 33 | GIANTX | 1520 | 1522 | LEC (Europe) 1514 | 1586 | 158 | 43% | 0 |
| 34 | MVK Esports | 1520 | 1551 | LCP (Pacifique) 1425 | 1577 | 53 | 49.1% | 0 |
| 35 | Fnatic | 1519 | 1521 | LEC (Europe) 1514 | 1798 | 1,122 | 58.8% | 192 |
| 36 | Deep Cross Gaming | 1513 | 1527 | PCS (Pacifique) 1471 | 1666 | 293 | 55.3% | 6 |
| 37 | Sentinels | 1501 | 1492 | LCS (Amérique du Nord) 1529 | 1537 | 46 | 43.5% | 0 |
| 38 | LNG Esports | 1501 | 1473 | LPL (Chine) 1587 | 1767 | 665 | 52.5% | 53 |
| 39 | BRION | 1487 | 1446 | LCK (Corée) 1612 | 1536 | 63 | 30.2% | 0 |
| 40 | LOUD | 1485 | 1511 | LTA Sud 1408 | 1549 | 92 | 44.6% | 35 |
| 41 | EDward Gaming | 1478 | 1441 | LPL (Chine) 1587 | 1802 | 1,273 | 60.6% | 131 |
| 42 | SK Gaming | 1469 | 1455 | LEC (Europe) 1514 | 1658 | 540 | 43.7% | 15 |
| 43 | DN SOOPers | 1462 | 1412 | LCK (Corée) 1612 | 1572 | 75 | 26.7% | 0 |
| 44 | FURIA | 1456 | 1472 | LTA Sud 1408 | 1619 | 70 | 48.6% | 16 |
| 45 | Shopify Rebellion | 1454 | 1442 | LTA Nord 1488 | 1602 | 121 | 34.7% | 0 |
| 46 | Ultra Prime | 1450 | 1404 | LPL (Chine) 1587 | 1531 | 362 | 32.6% | 0 |
| 47 | Ground Zero Gaming | 1448 | 1456 | LCP (Pacifique) 1425 | 1564 | 73 | 41.1% | 0 |
| 48 | Oh My God | 1428 | 1374 | LPL (Chine) 1587 | 1736 | 1,115 | 47.5% | 42 |
| 49 | Disguised | 1426 | 1406 | LTA Nord 1488 | 1570 | 84 | 35.7% | 0 |
| 50 | Fukuoka SoftBank HAWKS gaming | 1422 | 1421 | LCP (Pacifique) 1425 | 1655 | 155 | 39.4% | 4 |
| 51 | Team Heretics | 1405 | 1369 | LEC (Europe) 1514 | 1544 | 183 | 36.6% | 0 |
| 52 | Dignitas | 1402 | 1375 | NA LCS (NA, historique) 1484 | 1607 | 633 | 40.1% | 6 |
| 53 | DetonatioN FocusMe | 1389 | 1377 | LCP (Pacifique) 1425 | 1563 | 180 | 30% | 63 |
League ratings
A league rating only moves when two regions actually meet, at Worlds, MSI or First Stand.
| # | Leagues | Rating |
|---|---|---|
| 1 | LCK (Corée) | 1612 |
| 2 | LPL (Chine) | 1587 |
| 3 | LCS (Amérique du Nord) | 1529 |
| 4 | LEC (Europe) | 1514 |
| 5 | Champions / OGN (Corée, historique) | 1504 |
| 6 | EU LCS (Europe, historique) | 1500 |
| 7 | LTA Nord | 1488 |
| 8 | NA LCS (NA, historique) | 1484 |
| 9 | LMS (Pacifique, historique) | 1477 |
| 10 | PCS (Pacifique) | 1471 |
| 11 | LCP (Pacifique) | 1425 |
| 12 | LTA Sud | 1408 |
How it is computed
- Every team starts at 1500. Each game moves both ratings by the standard Elo formula.
- The K factor is 26 domestically and 30 at Worlds, MSI and First Stand: those are the only games that actually compare two regions.
- At each year boundary, ratings regress 10% toward 1500, to account for roster turnover between seasons.
- Blue side wins slightly more often than red, so blue is credited 20 rating points before each game — otherwise that edge would be charged to the team. A 300-point gap means a one-in-ten chance of losing; the chess value of 400 predicts worse here.
- A team that never leaves its region is only calibrated against its neighbours. Its final score therefore blends its own rating with its league's, at 25%. That league rating only moves on inter-region games. Without the blend, international matches are predicted correctly 61.5% of the time; with it, 65.1%.
- Only teams with at least 40 recorded games and recent activity are listed.
- None of these settings were picked by eye. They come from a search run on the 2022–2024 seasons, then checked against 4,334 games from 2025 onwards that the search never saw: the favourite wins 65.0% of them.
Known limits
- A region that rarely plays internationally is poorly calibrated: its teams are rated mostly against each other. Check the "Intl. games" column before comparing across regions.
- A roster change is invisible to the model. Only the yearly regression accounts for it, crudely.
- This is not an official ranking. Riot publishes its own, the Global Power Rankings, which blend a team rating with a league rating the same way — at 20% — for a stated 65% accuracy.