12-month world ranking
The same Elo over a twelve-month window — recent enough to follow form, long enough to outlast a single split. Data current as of September 19, 2026.
ranked teams48
Games2,484
Leagues7
-
2
LYON
1648
-
1
Gen.G
1695
-
3
Hanwha Life Esports
1640
Result vs roster
Ranking
A rating computed from this competition's games alone: it places the teams relative to each other, and therefore does not compare with the world ranking, which accounts for the rest of the season. Passing teams, seen too rarely to be placed, are left out.
| # | Team | Score | Team rating | League rating | Peak | Games | Win rate | Intl. games |
|---|---|---|---|---|---|---|---|---|
| 1 | 1695 | 1766 | LCK 1578 | 1766 | 133 | 73.7% | 22 | |
| 2 | 1648 | 1716 | LCS 1518 | 1731 | 95 | 67.4% | 29 | |
| 3 | 1640 | 1685 | LCK 1578 | 1759 | 135 | 60% | 29 | |
| 4 | 1635 | 1668 | LPL 1554 | 1784 | 185 | 69.7% | 40 | |
| 5 | 1606 | 1653 | LEC 1498 | 1711 | 130 | 64.6% | 41 | |
| 6 | 1606 | 1631 | LCK 1578 | 1770 | 163 | 62.6% | 45 | |
| 7 | 1604 | 1673 | LCP 1422 | 1673 | 108 | 65.7% | 22 | |
| 8 | 1594 | 1632 | LEC 1498 | 1667 | 114 | 64% | 9 | |
| 9 | 1590 | 1626 | LPL 1554 | 1626 | 152 | 57.9% | 10 | |
| 10 | 1587 | 1627 | LCS 1518 | 1653 | 78 | 61.5% | 12 | |
| 11 | 1577 | 1598 | LCK 1578 | 1654 | 123 | 52.8% | 0 | |
| 12 | 1570 | 1591 | LPL 1554 | 1618 | 93 | 58.1% | 0 | |
| 13 | 1555 | 1578 | LCS 1518 | 1640 | 66 | 65.2% | 0 | |
| 14 | 1552 | 1566 | LPL 1554 | 1643 | 169 | 53.8% | 33 | |
| 15 | 1550 | 1562 | LCK 1578 | 1641 | 124 | 50% | 16 | |
| 16 | 1536 | 1543 | LPL 1554 | 1591 | 164 | 51.2% | 25 | |
| 17 | 1534 | 1549 | LCS 1518 | 1570 | 77 | 51.9% | 8 | |
| 18 | 1531 | 1537 | LPL 1554 | 1607 | 132 | 44.7% | 16 | |
| 19 | 1531 | 1547 | LEC 1498 | 1638 | 105 | 52.4% | 10 | |
| 20 | 1523 | 1528 | LPL 1554 | 1573 | 97 | 45.4% | 0 | |
| 21 | 1514 | 1517 | LEC 1498 | 1598 | 78 | 55.1% | 0 | |
| 22 | 1513 | 1505 | LCK 1578 | 1618 | 122 | 46.7% | 11 | |
| 23 | 1512 | 1542 | LCP 1422 | 1586 | 94 | 47.9% | 12 | |
| 24 | 1506 | 1511 | LEC 1498 | 1550 | 75 | 50.7% | 0 | |
| 25 | 1506 | 1513 | LEC 1498 | 1543 | 83 | 48.2% | 0 | |
| 26 | 1499 | 1490 | LPL 1554 | 1584 | 133 | 39.8% | 4 | |
| 27 | 1497 | 1509 | LCP 1422 | 1580 | 75 | 54.7% | 0 | |
| 28 | 1495 | 1483 | LPL 1554 | 1547 | 104 | 46.2% | 4 | |
| 29 | 1484 | 1493 | LCP 1422 | 1551 | 75 | 46.7% | 0 | |
| 30 | 1479 | 1474 | LEC 1498 | 1527 | 73 | 41.1% | 5 | |
| 31 | 1478 | 1452 | LCK 1578 | 1546 | 74 | 41.9% | 0 | |
| 32 | 1473 | 1451 | LCS 1518 | 1547 | 66 | 43.9% | 0 | |
| 33 | 1470 | 1438 | LCK 1578 | 1520 | 86 | 39.5% | 0 | |
| 34 | 1466 | 1460 | LCP 1422 | 1619 | 109 | 53.2% | 6 | |
| 35 | 1461 | 1441 | LCS 1518 | 1488 | 50 | 32% | 0 | |
| 36 | 1459 | 1419 | LPL 1554 | 1597 | 53 | 54.7% | 0 | |
| 37 | 1458 | 1419 | LCK 1578 | 1526 | 88 | 31.8% | 0 | |
| 38 | 1455 | 1423 | LPL 1554 | 1541 | 78 | 34.6% | 0 | |
| 39 | 1448 | 1435 | LCP 1422 | 1531 | 63 | 42.9% | 0 | |
| 40 | 1446 | 1421 | LEC 1498 | 1499 | 52 | 32.7% | 0 | |
| 41 | 1444 | 1408 | LPL 1554 | 1517 | 81 | 33.3% | 0 | |
| 42 | 1440 | 1380 | LCK 1578 | 1514 | 63 | 34.9% | 0 | |
| 43 | 1436 | 1400 | LCS 1518 | 1579 | 58 | 39.7% | 0 | |
| 44 | 1435 | 1405 | LEC 1498 | 1514 | 54 | 29.6% | 0 | |
| 45 | 1422 | 1394 | LCP 1422 | 1571 | 60 | 43.3% | 0 | |
| 46 | 1401 | 1336 | LCS 1518 | 1488 | 41 | 19.5% | 0 | |
| 47 | 1392 | 1333 | LEC 1498 | 1511 | 55 | 25.5% | 0 | |
| 48 | 1373 | 1324 | LCP 1422 | 1486 | 46 | 15.2% | 0 |
League ratings
A league rating only moves when two regions actually meet, at Worlds, MSI or First Stand.
Method and limits
Where this rating comes from
General principles — deliberately without fine-tuning details.
- Every team starts at 1500 (average). Elo-style: beating a stronger side pays more.
- Inter-region events (Worlds, MSI, First Stand) weigh more: those are the games that actually compare two regions.
- Partial carry-over between seasons, to account for roster turnover.
- The structural blue-side edge is corrected so it is not credited to the team.
- League strength helps compare home-bound teams: that league rating only moves on inter-region games.
- Only teams with at least 40 recorded games and recent activity are listed.
- Settings are calibrated, then checked on games the search never saw.
Known limits
What this ranking cannot tell you. Worth reading before quoting it.
- A region that rarely plays internationally is poorly calibrated: its teams are rated mostly against each other. Check the "Intl. games" column before comparing across regions.
- A roster change is invisible to the model. Only the yearly partial carry-over accounts for it, crudely.
- This is not an official ranking. Riot publishes its own, the Global Power Rankings.