Five-year world ranking
The same method over a five-season window: long enough to smooth out a single bad split, short enough to ignore rosters that no longer exist. Data current as of August 6, 2026.
ranked teams65
Games11,549
Leagues8
- 2BG Bilibili Gaming 1730
- 1T1 T1 1734
- 3GE Gen.G 1723
World ranking
Score first: it blends a team's own rating with its league's. The two components are shown next to it.
| # | Team | Score | Team rating | League rating | Peak | Games | Win rate | Intl. games |
|---|---|---|---|---|---|---|---|---|
| 1 | T1T1 | 1734 | 1777 | LCK (Corée) 1606 | 1857 | 760 | 66.1% | 213 |
| 2 | BGBilibili Gaming | 1730 | 1779 | LPL (Chine) 1581 | 1860 | 719 | 64.1% | 147 |
| 3 | GEGen.G | 1723 | 1763 | LCK (Corée) 1606 | 1905 | 646 | 73.2% | 127 |
| 4 | HLHanwha Life Esports | 1717 | 1754 | LCK (Corée) 1606 | 1829 | 598 | 56.9% | 95 |
| 5 | LYLYON (2024 American Team) | 1699 | 1758 | LCS (Amérique du Nord) 1523 | 1771 | 117 | 56.4% | 29 |
| 6 | KRKT Rolster | 1675 | 1697 | LCK (Corée) 1606 | 1829 | 543 | 55.4% | 45 |
| 7 | ALAnyone's Legend | 1663 | 1690 | LPL (Chine) 1581 | 1821 | 516 | 52.7% | 31 |
| 8 | GEG2 Esports | 1650 | 1697 | LEC (Europe) 1508 | 1804 | 510 | 64.5% | 134 |
| 9 | DKDplus Kia | 1649 | 1664 | LCK (Corée) 1606 | 1689 | 431 | 55% | 29 |
| 10 | KCKarmine Corp | 1645 | 1691 | LEC (Europe) 1508 | 1700 | 240 | 57.5% | 28 |
| 11 | TETop Esports | 1636 | 1655 | LPL (Chine) 1581 | 1782 | 652 | 61.7% | 75 |
| 12 | TLTeam Liquid | 1628 | 1663 | LCS (Amérique du Nord) 1523 | 1674 | 383 | 56.9% | 55 |
| 13 | TSTeam Secret Whales | 1618 | 1683 | LCP (Pacifique) 1422 | 1688 | 158 | 62% | 22 |
| 14 | TWTeam WE | 1605 | 1613 | LPL (Chine) 1581 | 1631 | 496 | 39.9% | 7 |
| 15 | NINinjas in Pyjamas.CN | 1600 | 1607 | LPL (Chine) 1581 | 1647 | 378 | 48.1% | 5 |
| 16 | 1T100 Thieves | 1585 | 1605 | LCS (Amérique du Nord) 1523 | 1652 | 291 | 52.6% | 24 |
| 17 | IGInvictus Gaming | 1568 | 1564 | LPL (Chine) 1581 | 1751 | 471 | 46.7% | 12 |
| 18 | JGJD Gaming | 1568 | 1564 | LPL (Chine) 1581 | 1818 | 619 | 61.2% | 73 |
| 19 | BFBNK FEARX | 1567 | 1554 | LCK (Corée) 1606 | 1701 | 241 | 43.2% | 14 |
| 20 | FLFlyQuest | 1561 | 1574 | LCS (Amérique du Nord) 1523 | 1771 | 326 | 57.7% | 41 |
| 21 | KDKiwoom DRX | 1561 | 1546 | LCK (Corée) 1606 | 1573 | 51 | 39.2% | 0 |
| 22 | WGWeibo Gaming | 1552 | 1543 | LPL (Chine) 1581 | 1696 | 570 | 51.9% | 56 |
| 23 | MKMovistar KOI | 1551 | 1565 | LEC (Europe) 1508 | 1680 | 174 | 53.4% | 18 |
| 24 | PTPSG Talon | 1547 | 1574 | PCS (Pacifique) 1466 | 1794 | 318 | 66.4% | 73 |
| 25 | VKVivo Keyd Stars | 1546 | 1593 | LTA Sud 1407 | 1630 | 69 | 52.2% | 7 |
| 26 | CLCloud9 | 1541 | 1547 | LCS (Amérique du Nord) 1523 | 1703 | 352 | 61.1% | 40 |
| 27 | TVTeam Vitality | 1537 | 1547 | LEC (Europe) 1508 | 1629 | 250 | 47.2% | 0 |
| 28 | NRNongshim RedForce | 1534 | 1509 | LCK (Corée) 1606 | 1639 | 459 | 34% | 3 |
| 29 | DRDRX | 1522 | 1495 | LCK (Corée) 1606 | 1742 | 444 | 39.4% | 39 |
| 30 | HBHANJIN BRION | 1522 | 1494 | LCK (Corée) 1606 | 1594 | 52 | 38.5% | 0 |
| 31 | NVNatus Vincere | 1516 | 1519 | LEC (Europe) 1508 | 1536 | 57 | 43.9% | 0 |
| 32 | MVMGN Vikings Esports | 1516 | 1547 | LCP (Pacifique) 1422 | 1608 | 80 | 57.5% | 0 |
| 33 | GEGAM Esports | 1514 | 1544 | LCP (Pacifique) 1422 | 1640 | 196 | 49.5% | 60 |
| 34 | TGThunderTalk Gaming | 1512 | 1489 | LPL (Chine) 1581 | 1629 | 395 | 39.2% | 0 |
| 35 | MEMVK Esports | 1511 | 1541 | LCP (Pacifique) 1422 | 1568 | 53 | 49.1% | 0 |
| 36 | CFCTBC Flying Oyster | 1511 | 1526 | PCS (Pacifique) 1466 | 1798 | 398 | 61.1% | 51 |
| 37 | GIGIANTX | 1510 | 1511 | LEC (Europe) 1508 | 1571 | 158 | 43% | 0 |
| 38 | FNFnatic | 1509 | 1510 | LEC (Europe) 1508 | 1648 | 412 | 53.4% | 51 |
| 39 | LGLGD Gaming | 1504 | 1478 | LPL (Chine) 1581 | 1554 | 367 | 38.1% | 0 |
| 40 | DCDeep Cross Gaming | 1504 | 1516 | PCS (Pacifique) 1466 | 1656 | 293 | 55.3% | 6 |
| 41 | RCRED Canids | 1495 | 1524 | LTA Sud 1407 | 1568 | 78 | 47.4% | 15 |
| 42 | SESentinels | 1494 | 1484 | LCS (Amérique du Nord) 1523 | 1534 | 46 | 43.5% | 0 |
| 43 | LELNG Esports | 1481 | 1447 | LPL (Chine) 1581 | 1730 | 463 | 55.5% | 53 |
| 44 | FPFunPlus Phoenix | 1480 | 1447 | LPL (Chine) 1581 | 1638 | 392 | 41.8% | 7 |
| 45 | LOLOUD | 1480 | 1504 | LTA Sud 1407 | 1544 | 92 | 44.6% | 35 |
| 46 | OBOKSavingsBank BRION | 1475 | 1432 | LCK (Corée) 1606 | 1507 | 228 | 30.7% | 0 |
| 47 | BRBRION | 1473 | 1429 | LCK (Corée) 1606 | 1528 | 63 | 30.2% | 0 |
| 48 | PGpaiN Gaming | 1465 | 1484 | LTA Sud 1407 | 1604 | 74 | 51.4% | 12 |
| 49 | SGSK Gaming | 1459 | 1443 | LEC (Europe) 1508 | 1557 | 214 | 38.3% | 0 |
| 50 | EGEDward Gaming | 1458 | 1417 | LPL (Chine) 1581 | 1681 | 467 | 51.6% | 45 |
| 51 | FUFURIA | 1451 | 1465 | LTA Sud 1407 | 1614 | 70 | 48.6% | 16 |
| 52 | SRShopify Rebellion | 1447 | 1433 | LTA Nord 1487 | 1589 | 121 | 34.7% | 0 |
| 53 | TBTeam BDS | 1442 | 1420 | LEC (Europe) 1508 | 1639 | 250 | 46.8% | 19 |
| 54 | DSDN SOOPers | 1442 | 1387 | LCK (Corée) 1606 | 1562 | 77 | 26% | 0 |
| 55 | GZGround Zero Gaming | 1440 | 1445 | LCP (Pacifique) 1422 | 1555 | 73 | 41.1% | 0 |
| 56 | DFDN Freecs | 1439 | 1384 | LCK (Corée) 1606 | 1511 | 88 | 23.9% | 0 |
| 57 | UPUltra Prime | 1429 | 1378 | LPL (Chine) 1581 | 1515 | 323 | 32.5% | 0 |
| 58 | DIDisguised | 1420 | 1398 | LTA Nord 1487 | 1564 | 84 | 35.7% | 0 |
| 59 | LELeviatan | 1417 | 1421 | LTA Sud 1407 | 1527 | 40 | 37.5% | 0 |
| 60 | FSFukuoka SoftBank HAWKS gaming | 1413 | 1410 | LCP (Pacifique) 1422 | 1645 | 155 | 39.4% | 4 |
League ratings
A league rating only moves when two regions actually meet, at Worlds, MSI or First Stand.
| # | Leagues | Rating |
|---|---|---|
| 1 | LCK (Corée) | 1606 |
| 2 | LPL (Chine) | 1581 |
| 3 | LCS (Amérique du Nord) | 1523 |
| 4 | LEC (Europe) | 1508 |
| 5 | LTA Nord | 1487 |
| 6 | PCS (Pacifique) | 1466 |
| 7 | LCP (Pacifique) | 1422 |
| 8 | LTA Sud | 1407 |
How it is computed
Every setting below is measured, not chosen by feel. The protocol is stated with the figures.
- Every team starts at 1500. Each game moves both ratings by the standard Elo formula.
- The K factor is 26 domestically and 30 at Worlds, MSI and First Stand: those are the only games that actually compare two regions.
- At each year boundary, ratings regress 10% toward 1500, to account for roster turnover between seasons.
- Blue side wins slightly more often than red, so blue is credited 20 rating points before each game — otherwise that edge would be charged to the team. A 300-point gap means a one-in-ten chance of losing; the chess value of 400 predicts worse here.
- A team that never leaves its region is only calibrated against its neighbours. Its final score therefore blends its own rating with its league's, at 25%. That league rating only moves on inter-region games. Without the blend, international matches are predicted correctly 61.5% of the time; with it, 65.1%.
- Only teams with at least 40 recorded games and recent activity are listed.
- None of these settings were picked by eye. They come from a search run on the 2022–2024 seasons, then checked against 4,334 games from 2025 onwards that the search never saw: the favourite wins 65.0% of them.
Known limits
What this ranking cannot tell you. Worth reading before quoting it.
- A region that rarely plays internationally is poorly calibrated: its teams are rated mostly against each other. Check the "Intl. games" column before comparing across regions.
- A roster change is invisible to the model. Only the yearly regression accounts for it, crudely.
- This is not an official ranking. Riot publishes its own, the Global Power Rankings, which blend a team rating with a league rating the same way — at 20% — for a stated 65% accuracy.